Product development
processes are accelerating the implementation of digital design
techniques. High end applications demand accurate "replacement
reality" approaches, where 3D visual, tactile and auditory
cues allow multiple users to interact with the digital world,
in a natural and intuitive fashion. Computer generated holography
is the only 3D visualisation method thought to be capable
of meeting these demands. computer generated hologram (CGH),
the object used to form the hologram need only exist as a
mathematical description - the physical interference of light
waves is replaced by a calculation step, where the intensity
pattern on the CGH design plane is determined. This pattern
can then be written to a reconfigurable device capable of
modulating a light wave. Current examples of such spatial
light modulators (SLM) include various liquid crystal, acousto-optic
or micromachined devices. Such holographic displays are the
only 3D visualisation approach thought to be capable of meeting
all the demands of the “replacement reality” system
under discussion and are the ultimate 3D display technology.
There are several classes of CGH design algorithm. They all
attempt to calculate the required interference pattern on
the CGH design plane, and thus the pixel greyscale values
on the SLM required to diffract light and produce the 3D image.
Fourier based algorithms. These exploit the speed of the fast
Fourier transform (FFT) to compute the CGH. These are often
simple to implement (e.g. the Ping-Pong algorithm [Ichioka]),
but are not computationally efficient and here our role will
be significant.
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